Kunos Simulazioni and Assetto Corsa, behind the scenes


Basic rules and suggestions about how to create a game, to get hired and more, and things you need to know to port your game on console.

Language: Italian

Level: Beginner

Fabrizio Brugnaro

Programmer -- Kunos Simulazioni

I played videogames since I was a child. Now I'm 25 and I managed to get to the other side. After I graduated from Roma Tre in Computer Engineering, I got to work for Kunos Simulazioni and I have been part of the development team of Assetto Corsa for three years. There I worked on porting the game from PC to PlayStation 4 and XboxOne.

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Alessandro Piva

Senior Programmer -- Kunos Simulazioni s.r.l.

With a deep interest in technology and videogames since I was a child, I partecipated as a contestant in the International Olympiad of Informatics 2004 in Athens, Greece, winning a bronze medal. After getting my Bachelor's Degree in Computer Science at University of Rome "La Sapienza" in 2008, I started my career in videogame development as a Systems Programmer at Rockstar North, Edinburgh, where I worked on massive hit Grand Theft Auto V. Since 2014 I've been working at Kunos Simulazioni as a Senior Programmer, taking care of the console port of Assetto Corsa and general engine programming.

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